A climate denying politician has got himself stuck in a climate protest! He must dodge the factual newspapers that are critical of him to win the game.

This game was made in Designing the user experience

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Comments

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Home Page

The use of colours for the background image was appealing and the  images gave me a visual cue of what I could expect in the game.  The politician with his intense eyes drew me to the centre of the page so the game title was not immediately obvious against the smoke/clouds in the sky and could be hard to see in people with low vision.  The Play game button did not provide any user feedback and the Help buttons rollover colour could have been more contrasting.  The buttons could have been given more emphasis to stand out against the background.

Game Page

As soon as the Play Game button was pressed the game launched and it was not obvious how to move the character in the game.  Based on previous user experience I immediately tried the spacebar and arrow keys and was confused when these did not work.  As the game did not use keyboard controls it could be better to offer the user a quick hint explaining the moral compass and how to use it to give the user a better experience when first using the game.  The click area could also have been larger on the north and south so that you didn’t have to be so precise to manipulate the character (ie could have also incorporated the words jump or slide as my natural reaction was to try clicking the word and not the arrowhead).

The score faded into the background and could have been more highlighted.

Help Page

I felt there were too many instructions and story on one page which was overwhelming.

The Home button from the help page did not work and the Play game button was not aligned correctly and appeared to be smaller than the home button.

Credits Page

I loved the illustrations and animation on the page but would have liked the text to scroll a bit slower to read the inspiration message in the credits without having to go back to the game a couple of times to read.  Would have been good to leave that message on the screen. 

I really liked the originality of your theme and the illustrations.  Great work Jack!  

Home Page

 

Is Easily tells you what the game is about and who the character in the game is.

The buttons could've been improved to make it more attractive and Interactable.

 

Sound feedback when clicked should've been used to.

 

The Background image, and the font size and color are easy to read.

Except the Title of the game "See No Evil" wasn't visible enough that if a user had a brighter screen, they would've missed it.

 

Help Page

 

Some images overlapped the text which made it hard to read.

But the information given was very informative about the game.

I was able to under the story behind the game and the controls of the game.

Having both the Play and Home Button on the page was great.

The Home button didn’t work but I understand why it was there. The mouse over some buttons was good.

 

Game Page

 

The total concept of the game was clear and the controls on the game was word fine and was good.

I would've preferred to having the Newspapers delayed a bit to allow the user to quickly react to choosing whether to jump of slide.

Not all user’s reaction time would be the same.

 

Although, if it was possible to use the arrow keys on the keyboard instead would've been great.

 

The Score Count wasn't visible enough to see whilst playing.

The Sound control should've been extended to see the whole bar when you’re adjusting the sound.

Proper alignment between the Home and Help Button.

The Jump and Slide text were too small for a person with bad eyesight.

 

The sound soundtrack and feedback sounds used is pretty good. Nice Job.

 

Results Page

 

The alignment of the home and Help button needs to be done.

The score needs should appear in the centre of the Screen with a bigger font and Color.

 

The Controls isn’t necessary to have on the results Screen.

And keeping the character in a losing state is good feedback of when you lose the game. So well done.

And the animation of the public with had signs is good as well.

 

Credits Page

 

The idea was there and laid out well. You could've put an appreciation message like "Thank you for playing" to the user and also decrease the speed in the auto scrolling, it was a little fast.

 

Overall, the game was easy to play.

I could Easily navigate to all pages without getting lost.

Well Done, Jack