Assignment 2
UX principles
I learned about feedback for the user, this was incredibly important as it informed me how my interface should interact with the user i.e. when the users button is hovering the button should change colour. From this information all my buttons change colour when they are being hovered over, clicked on and last clicked on (each function changed the buttons a different colour).
All of my user interfaces are also designed to be simple, the interface contains only the required features in other words the content on my interface is only there because it has a purpose for the user. Because of its simplicity the interface does not mentally strain the user (use too much cognitive reserves) as they should never get confused using the interface.
As of now my Interface only has the visual and tactile feedback channel.
Status | In development |
Platforms | HTML5 |
Author | JKDN |
Genre | Educational |
Made with | Unity |
Download
Install instructions
Instructions:
When you start running the game you'll initially open a page where you are shown a rocket and some buttons, each button that is located on the bottom half of the screen interacts with the rocket. The name of each button will inform you of how it interacts with the rocket i.e. the shrink button shrinks the rocket, Reset will reset the rocket back into its original position.
If you choose to leave the rocket page you must click the home button which is located on the top left side of the game. Once you click the home button you will be transported to the main page, on the page you can access the rocket game again by clicking on: Jack's Rocket. If you click on: Other Scenes, you will be taken to a page where you can have a look at the buttons that contain the names of the other students scenes, unfortunately you cannot access these scenes, they do not exist in this game.
Once you have had enough of the Other Scenes page just click the back button. The last button you can press is the instructions button which just like these instructions will give you details of how you can look at the different pages and what is contained in each one. Once you have had enough of the instructions page press the back button.
Comments
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The main menu is well laid out for ease of use, but lots of unused space to the left. The menu could have been down the left side of the screen thus creating more space for your sun and potentially more planets in the scene. The typeface used is clear and easy to read, although with this much unused space the title could have been much larger.
For the object scene the theme of the buttons seems to change from black and white to red, a more consistent colour scheme should be applied. The design of the rocket is fantastic, but I think it should start slightly smaller to not take up so much of the screen as its out of frame to begin with. Background from the menu screen could have been used behind the rocket to reiterate space theme.
The interactions are good, but the orbit path is slightly off centre and runs way out of frame, once shrunk down, the orbit button becomes a far better interaction. Up and down move increments are far to small and almost unnoticeable, but overall very well designed.
Well done Jack
wooow.
For the Home Page:The glow in the text in the buttons and the small and very pleasing art with matching background is very attractive already give a bit of an overview of the project I am going through. Personally, I think a bit bigger buttons would have had made it more pleasing as everything has a glow and similar fonts the buttons and just a regular heading look on the same level in the hierarchy.
For the Your page: all the functionality is inch-perfect and hats off to the orbit functionality. maybe a more distinctive button for nav or controls.
The interface was well set out with clear easy to understand navigation however it would have been a better experience for the user if the game started at the home page to provide the user with the name of the game, a clear sense of where they were in the game and it's purpose.
Jack's Rocket screen
The proximity of the control buttons on the rocket screen helped to effectively draw the user's eye to them and the button text gave the user a clear understanding of what each button would do. The Up and Down buttons only moved the rocket very minutely so there was little visual feedback that the rocket was actually moving which could lead to confusion that the buttons did not work if they were pressed first.
When the rocket was sent to orbit it completely moved off the screen so could be confusing to the user wondering where it went or how to get it back.
The button text alignment and font were easy to read and the contrast of dark grey against the red button was effective on idle, however the button colours when highlighted or pressed became very dark making the text hard to read causing accessibility issues for users with poor vision. The use of the red buttons complemented the red rocket and was visually pleasing.
Jack's Home screen
The visual design of the home page immedicately gave the user the space theme and the bright yellow contrasted very well against the dark background.
The use of both text and images on the menu buttons was great design allowing for users with low reading skiills to understand what they might expect when they pressed a button.
The use of the square font for the button text fitted with the space theme. Once again the use of a darker text colour for the highlighted button was hard to read.
Overall, a great design Jack!